This is a general resource production formula:
perTick = (building output * season modifier + job output * upgrades * happiness) *
building % effects + automatic effects - consumption * consumption % effects
Common resources are readily produced by jobs or buildings and are required for most actions.
- catnip - produced by catnip fields and by Farmer kittens, or bought from Sharks for iron
- wood - produced by refining catnip and by Woodcutter kittens, or bought from Lizards for minerals
- minerals - produced by Miner kittens and meteor events, or bought from Nagas for ivory
- coal - produced by Geologist kittens, Quarries, upgraded Mines and upgraded Smelters, or bought from Spiders for scaffolds
- iron - refined from wood and minerals by Smelters and from oil and minerals by Calciners, or bought from Griffins for wood or Zebras for slabs
- titanium - refined from oil and minerals by Calciners and from wood and minerals by upgraded Smelters, or bought from Zebras for slabs
- gold - refined from wood and minerals by upgraded Smelters, and produced by upgraded Geologist kittens
- oil - produced by Oil Wells, or refined from catnip by upgraded Bio Labs
- uranium - bought from Dragons for titanium, produced by Quarries after the Orbital Geodesy upgrade, refined from titanium by Accelerators, and produced by planet crackers
- unobtainium - refined from uranium by a Lunar Outpost
- antimatter - produced by Sunlifter
Special resources are essential to unlocking new areas of the game.
They are not affected by some production bonuses.
- catpower - Generated by Hunter profession, used for trade and for furs and ivory resources.
- science - Generated by Scholar profession, used to buy technology in the Science tab, upgrades in workshop tab, and convert Compendium and Blueprint resources.
- culture - Generated by Amphitheatres, Temples and Chapels, used to convert parchment into Manuscripts in the workshop
- Faith - Produced by temples, chapels, and the Priest profession, used in the religion tab.
- worship - Converted from faith by praising the sun \o/. Unlocks religious upgrades, and provides a production bonus if you've researched Solar Revolution.
- epiphany - Converted from worship (after researching Apocrypha) by adoring the stars. Increases worship gains from praising the sun.
- energy - Produced by Steamworks, Magnetos, and more advanced buildings, required to power a wide variety of buildings for full efficiency.
- kittens - Your population, limited by the number of huts, log houses and more advanced housing. Use the Town tab to give them various jobs/professions
- zebras - only available as a resource in Iron Will mode. They acts as hunters to replace the kitten population you don't have
Catpower, science, culture and faith are affected by the Paragon and Religion production boosts.
These resources generally cannot be produced, but must be acquired by special means.
- starchart - found by observing rare astronomical events after researching Astronomy, and produced by satellites, upgraded Scholar kittens, research vessels, and space beacons
- time crystal - gained by sacrificing 25 alicorns, or by trading with Leviathans.
- sorrow - gained by refining tears from sacrificed unicorns, bought from the Leviathans for unobtainium, or the appearance of "Black Rain." Also known as "Black Liquid Sorrow" or "BLS."
- relic - bought from the Leviathans for unobtainium. Used for endgame techs and upgrades.
- temporal flux - earned at a rate of 5 units of flux per minute while the game is not active/running. Chronospheres can also be upgraded to produce a small amount yearly.
- gigaflops - produced by AI Cores, may cause the AI Apocalypse
- hashes - produced by Entanglement Stations, used to reverse engineer relics
- blackcoin - speculative cryptocurrency, bought and sold from the Leviathans for relics
Craftable resources are produced by converting common resources or other craftable resources into higher levels in the Workshop tab.
Wood:
- beam - storage buildings and megaliths.
- scaffold - mid and endgame buildings, especially storage buildings.
- ship - trade and storage limits
- tanker - maximum oil limit
Minerals:
- slab - megaliths and storage buildings, among other buildings.
- concrete - endgame workshop upgrades and buildings.
Iron:
- plate - early and mid-game buildings, especially harbours.
- steel - used for a variety of workshop upgrades and buildings.
- gear - mainly used for buildings that increase automation.
- alloy - mid to late-game buildings and workshop upgrades.
Science:
- parchment - required for culture buildings. Can be crafted from furs.
- manuscript - required for mid-game techs and temples, slightly improves culture limit. Can be crafted from parchment.
- compendium - required for mid-game techs, improves science limit. Can be crafted from manuscripts.
- Blueprint - required for late-game techs. Chance to find when trading. Can be crafted from compendiums after Physics researched.
Other:
Every rare resource will give +10% to happiness, but is gradually consumed. Tradeposts help decrease this consumption, but at diminishing returns.
- furs - hunting always produces this; also generated by active Mint in exchange for catpower.
- ivory - hunting sometimes produces this; also generated by active Mint in exchange for catpower.
- spice - sometimes produced when trading with other races.
Unique resources may give bonuses to happiness or production.
- unicorns - chance to find when hunting, also generated through Unicorn Pastures and Unicorn Rifts from Ivory Towers once constructed.
- alicorns - chance to find when Sky Palaces have been built.
- necrocorns - Produced very slowly from Alicorns when at least one Marker is built. Can be offered to the Leviathans, permanently prolongs the duration of their stay for 1 year per feeding.
- tears - gained by sacrificing unicorns.
- Karma - gained from reset with 35+ kittens, makes your kittens happier and thus more productive
- Paragon - gained from reset with 70+ kittens. +1 granted every 1,000 years.
- present box - Awarded for playing the game at Christmas time.
- Wrapping paper - Awarded for unwrapping a present box.
- void - Gained during temporal paradoxes.
- bloodstone - chance to find when hunting while having at least 10 zebras.
Some resources have natural storage amounts associated with them, others only get storage from the various storage buildings. The following resources are capped by default.
- Catnip = 5000
- Wood = 200
- Minerals = 250
- Coal = 60
- Iron = 50
- Titanium = 2
- Gold = 10
- Oil = 1500
- Uranium = 250
- Unobtainium = 150
- Catpower = 100
- Science = 250
- Faith = 100
- Culture = 100
- Antimatter = 100
- BLS = 16