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Policies are a system of choices that are unlocked when the player researches engineering. It allows the player to choose their society's path in several areas:
Cost | Culture | 150 |
Description | Good for societies focused on happiness. Increases the effect happiness has on kitten production. This will affect what policies are available in the future! | |
Effect | Increases production effect of happiness by 10% and adds free housing for one kitten. | |
Prerequisite | Writing | |
Locks | Tradition |
Cost | Culture | 150 |
Description | Good for small culture oriented societies. Reduces manuscript price and increases their effect. This will affect what policies are available in the future! | |
Effect | Reduced manuscript cost (-100 culture and -5 parchment). Doubled manuscript max culture effect. | |
Prerequisite | Writing | |
Locks | Liberty |
Cost | Culture | 1500 |
Description | Best for societies with highly promoted kittens. Makes the leader twice as good at their job. Leader increases conversion production based on uncapped housing buildings. | |
Effect | Leader production bonus x2, a bonus of 0.4% per leader rank per uncapped population buildings to all conversion production on Cath By "uncapped population buildings," it means it counts the types of population buildings (Huts, Log Houses, Mansions) for which the player has enough storage space to build more, but chooses not to. "Conversion production" includes resources produced by Smelters, Calciners, and Accelerators. | |
Prerequisite | Writing and Liberty or Tradition | |
Locks | Monarchy, Republic |
Cost | Culture | 1500 |
Description | Best for societies benefiting from past experiences. Makes the leader's trait twice as powerful. Maintaining the royal court takes 10% of gold production. | |
Effect | Leader's trait is twice as powerful (e.g. artisan bonus goes from 5% to 10%), gold production reduced by 10% | |
Prerequisite | Writing and Tradition | |
Locks | Autocracy, Republic |
Cost | Culture | 1500 |
Description | Best for large societies. Highly promoted leaders will provide a small bonus to the production of all kittens. | |
Effect | All non-leader kittens get a bonus to their jobs: 1% of the leader's bonus. | |
Prerequisite | Writing and Liberty | |
Locks | Autocracy, Monarchy |
Cost | Culture | 7500 |
Description | Has no effect. | |
Effect | Is the greatest policy in the game, probably. (Seriously, though, it has no effect.) | |
Prerequisite | Autocracy or Republic |
Cost | Culture | 15000 |
Description | A peaceful and open society. Gains better relations with all trade partners and makes buildings require less gold. | |
Effect | Better relations with all trade partners (as 10 extra tradeposts), all gold costs reduced 20%. | |
Prerequisite | Build a factory and Monarchy or Republic | |
Locks | Communism, Fascism |
Cost | Culture | 15000 |
Description | Industrialization at all costs. Increases production of iron, coal, and titanium, and makes factories cheaper. | |
Effect | +25% iron, coal, and titanium production, factories are 30% cheaper. Catnip field production becomes -100% in cold winters. | |
Prerequisite | Build a factory and Autocracy or Republic | |
Locks | Liberalism, Fascism |
Cost | Culture | 15000 |
Description | Lebensraum! Population penalties to happiness are eliminated, and log cabins cost half as much. | |
Effect | Eliminates population penalties to happiness, log cabins are 50% cheaper | |
Prerequisite | Build a factory and Autocracy or Monarchy | |
Locks | Communism, Liberalism |
Cost | Culture | 150000 |
Description | Your government is taken over by scientists, increasing your science cap. | |
Effect | +20% science cap | |
Prerequisite | Reach Dune | |
Locks | Cosmological Libertarianism, Order of the Stars |
Cost | Culture | 150000 |
Description | Privatize the moon! Nothing changes on Cath, but unobtainium production will be increased. | |
Effect | +15% unobtainium production | |
Prerequisite | Reach Dune | |
Locks | Technocracy, Order of the Stars |
Cost | Culture | 150000 |
Description | Your astronauts have seen horrible things in the distant skies. Let the priests take over, and faith production will be increased. | |
Effect | +20% faith production, and the leader must be a priest | |
Prerequisite | Reach Dune, have a leader assigned to the priest job | |
Locks | Technocracy, Cosmological Libertarianism |
Cost | Culture | 1500000 |
Description | Give up kittenhood and merge with the AI. AI cores will be twice as effective, and there is no downside to AI level. | |
Effect | AI cores produce twice as many gigaflops. AI apocalypse will not occur. AI bases and Machine Learning workshop upgrades are stronger. | |
Prerequisite | Make a leviathan trade | |
Locks | Necrocacy, Radical Xenophobia | |
Note | Cannot be purchased if the AI apocalypse has already begun. |
Cost | Culture | 1500000 |
Description | Your society offers itself to the elders, they will take over and bring dark times, but you will get a production bonus from BLS. | |
Effect | Global production bonus: 0.1% per % of black liquid sorrow, Leviathan Energy Cap Boost: 5% | |
Prerequisite | Make a leviathan trade | |
Locks | Transkittenism, Radical Xenophobia |
Cost | Culture | 1500000 |
Description | Reject both evil aliens and evil robots. Mausoleum is twice as effective. | |
Effect | Gives 5 free pacts and increases the efficacy of all mausoleums. | |
Prerequisite | Make a leviathan trade | |
Locks | Necrocracy, Transkittenism |
Cost | Culture | 1600 |
Description | Build good relationships with your neighbors, making trades cheaper in terms of catpower. | |
Effect | Each trade costs 5 less catpower. | |
Prerequisite | Currency | |
Locks | isolationism |
Cost | Culture | 1600 |
Description | Engage in protectionism of all types, making trades cheaper in terms of gold. | |
Effect | Each trade costs 1 less gold | |
Prerequisite | Currency | |
Locks | Diplomacy |
Cost | Culture | 5000 |
Description | Try to befriend the zebras, even though they hate you. The terms of trade will be less harsh, but gold income will be slightly lower. | |
Effect | Improved relations with zebras (as 15 tradeposts), -5% penalty to gold income. +15 tradeposts worth of trade ratio titanium sold (multiplicative) | |
Prerequisite | Meet Zebras | |
Locks | Zebra Relations: Bellicosity |
Cost | Culture | 5000 |
Description | Stand up to the zebras, making trades with them worse but gaining the respect of other races. | |
Effect | Worse relations with zebras (as 10 tradeposts), better relations with everyone else (as 5 tradeposts). -10 tradeposts worth of trade ratio titanium sold (multiplicative) | |
Prerequisite | Meet Zebras | |
Locks | Zebra Relations: Appeasement |
Cost | Culture | 4000 |
Description | Your scientists will travel to foreign lands, slightly increasing science income. | |
Effect | +5% science income | |
Prerequisite | Astronomy and Diplomacy | |
Locks | Cultural Exchange |
Cost | Culture | 4000 |
Description | Your poets and actors will travel to foreign lands, slightly increasing culture income. | |
Effect | +5% culture income | |
Prerequisite | Astronomy and Diplomacy | |
Locks | Knowledge Sharing |
Cost | Culture | 4000 |
Description | Speak softly, but beat up your neighbors as necessary. Embassies are cheaper. | |
Effect | Embassies are 15% cheaper | |
Prerequisite | Astronomy and Isolationism | |
Locks | City On A Hill |
Cost | Culture | 4000 |
Description | Be a shining example to the world you hate. Culture cap is slightly increased. | |
Effect | +5% culture cap | |
Prerequisite | Astronomy and Isolationism | |
Locks | Big Stick Policy |
Cost | Culture | 10000 |
Description | Agree that space is the domain of all of Cath's races, improving relations with all trading partners. | |
Effect | Better relations with all trading partners (as 10 tradeposts) | |
Prerequisite | Launch a Satellite | |
Locks | Militarize Space |
Cost | Culture | 10000 |
Description | Try to take over the skies. Your satellites become a hub of military research, improving their max science bonus. | |
Effect | Satellite science bonus to observatories is 10% more powerful | |
Prerequisite | Launch a Satellite | |
Locks | Outer Space Treaty |
Cost | Culture | 2500 |
Description | The stoics teach that we ought to endure hardship without complaint. Halve consumption of luxury resources. | |
Effect | Fur, Ivory, and Spice consumption is 50% lower. -25% brewery consumption | |
Prerequisite | Philosophy | |
Locks | Epicurianism |
Cost | Culture | 2500 |
Description | Our epicureans believe that pleasure is the highest good. Luxury resources will provide slightly more happiness. | |
Effect | Rare resources provide 11% happiness each, instead of 10% | |
Prerequisite | Philosophy | |
Locks | Stoicism |
Cost | Culture | 3500 |
Description | A contingent of epicurean philosophers branches off into party planning. Embrace this school of though, boosting kitten arrival speed during festivals in exchange for increasing luxury resource consumption during them. | |
Effect | Festival growth rate 30%. Festival luxury consumption 30%. | |
Prerequisite | Epicurianism | |
Locks | Extravagance |
Cost | Culture | 3500 |
Description | A faction of epicurean philosophers holds that society ought to double down on its current philosophy. Consumable luxury resources increase happiness even more but are consumed three times as quickly. | |
Effect | Luxury consumption: 200%. Happiness from consumable resources: 5 | |
Prerequisite | Epicurianism | |
Locks | Carnivale |
Cost | Culture | 3500 |
Description | Stoic philosophers are placed in charge of the mints, making them more effective by reducing corruption. | |
Effect | Mints produce 10% more resources. | |
Prerequisite | Stoicism | |
Locks | Rationing |
Cost | Culture | 3500 |
Description | Stoic philosophers encourage restraint and saving, making hunting more effective and reducing the effect of happiness on catnip consumption. | |
Effect | Catnip consumption increase per happiness: -10%. +0.1 Hunting bonus. | |
Prerequisite | Stoicism | |
Locks | Frugality |
Cost | Culture | 3000 |
Description | Accept the view that the world can be fundamentally understood. Gain a small bonus to science and iron production, though you might look silly later. | |
Effect | +5% science and iron production | |
Prerequisite | Stoicism or Epicurianism | |
Locks | Mysticism |
Cost | Culture | 3000 |
Description | Accept the view that there are forces beyond the comprehension of kittens. Gain a small bonus to culture and faith production, though you might look silly for a while. | |
Effect | +5% culture and faith production | |
Prerequisite | Stoicism or Epicurianism | |
Locks | Rationality |
Cost | Science | 2000 |
Description | Decapitate the hills in an effort to improve your mineral production. | |
Effect | +30% mineral production, -2% happiness, +5% pollution | |
Prerequisite | Engineering | |
Locks | Clear Cutting, Environmentalism |
Cost | Science | 2000 |
Description | Totally destroy the forest in an effort to improve your wood production. | |
Effect | +30% wood production, -2% happiness, +5% pollution | |
Prerequisite | Engineering | |
Locks | Strip Mining, Environmentalism |
Cost | Culture | 2000 |
Description | Preserve the natural beauty of your village, slightly improving kittens' happiness. | |
Effect | +3% happiness, -5% pollution | |
Prerequisite | Engineering | |
Locks | Strip Mining, Clear Cutting |
Cost | Culture | 10000 |
Description | Start taking the environmentalists' advice, removing the happiness penalty from strip mining/clear cutting. | |
Effect | Remove the happiness penalty from Strip Mining/Clear Cutting, -5% pollution | |
Prerequisite | Industrialization and Strip Mining or Clear Cutting | |
Locks | Full Industrialization |
Cost | Culture | 10000 |
Description | Take the advice of your new captains of industry, slightly improving the crafting bonus each factory provides. | |
Effect | Factories are 5% more powerful (5% to 5.25%, or 6% to 6.3%), +5% pollution | |
Prerequisite | Industrialization and Strip Mining or Clear Cutting | |
Locks | Sustainability |
Cost | Culture | 10000 |
Description | Keep actively protecting the environment, increasing happiness from environmentalism. | |
Effect | +5% happiness, -5% pollution | |
Prerequisite | Ecology and Environmentalism | |
Locks | Open Woodlands |
Cost | Culture | 10000 |
Description | Allow some limited development of nearby lands, increasing wood and mineral production. | |
Effect | +12.5% wood and mineral production, +5% pollution | |
Prerequisite | Ecology and Environmentalism | |
Locks | Conservation |